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Plantera arena with teleeeeporters
Plantera arena with teleeeeporters





The spread of the Corruption, Crimson, and Hallow is halved from their original speed.Dungeon Spirits will begin to appear when Dungeon enemies with more than 100 health are slain, which drop Ectoplasm, a new crafting material that offers access to the Pumpkin Moon and Frost Moon events, as well as Spectre Bars (Desktop, Console and Mobile versions). These drop powerful new weapons, accessories, and other items. On the Old-gen console version and Nintendo 3DS version, Temple Keys can also be combined with Biome Key Molds to craft Biome Keys but in the Desktop version, Console version, and Mobile version, Biome Keys drop in their respective biomes and do not require molds.Ī status message saying " Screams are echoing from the dungeon." will appear upon Plantera's defeat, signaling that new, more difficult types of enemies will begin spawning in the Dungeon ( see details). Plantera always drops a Temple Key, which grants access to the Jungle Temple and the Golem boss. A single defeated tentacle will take 40 seconds to respawn, on average, assuming the other seven tentacles remain alive for the duration. This is increased by 5 seconds per living tentacle, hence it takes an average of 180 seconds for all eight tentacles to fully respawn. The rate is randomized, but it depends on the number of tentacles that are alive – if all tentacles are destroyed, a new tentacle spawns after 5 seconds, on average. Furthermore, the eight tentacles that are attached to Plantera's body can respawn after they have been killed (this does not apply to the tentacles on the hooks). In addition, there are nine more Plantera's Tentacles, attached to Plantera's Hooks in groups of three. In her second form, Plantera and Plantera's Tentacles move faster than normal. In the first form, her pink Seeds can travel through blocks, and all projectiles have limited homing capabilities. In Expert Mode (Desktop, Console and Mobile versions), there are a few significant differences in Plantera's attacks, aside from the default increased health and damage. Plantera's behavior returns to normal upon re-entry of the Underground Jungle biome.

plantera arena with teleeeeporters

Her projectiles also deal double damage and have reduced cooldowns. This causes her to obtain double damage, double defense (quadruple defense in the second form) and increased movement speed, as well as changing her attack patterns and directly rushing the player. Plantera becomes "enraged" if she follows the player out of the Underground Jungle, whether it be to the surface, to the Underworld, to a Corrupted/ Crimsoned or Hallowed part of the Underground Jungle, or to a completely different biome.

plantera arena with teleeeeporters

Similarly to the first phase, the cooldown between the release of spore projectiles depends on Plantera's health: They can be destroyed in a single hit with any weapon or tool, but travel through blocks and deal high contact damage.

plantera arena with teleeeeporters

Plantera now occasionally releases floating pink spore projectiles that drift toward the player, similar to the spores released by the Giant Fungi Bulb. Defeated tentacles will not regrow, making Plantera much easier to fight once all are killed. Plantera's tentacles deal contact damage and get in the way of the player's attacks, but have comparatively little health. Upon transformation, Plantera sprouts eight additional mouths, called Plantera's Tentacles, that are attached via vines to her body. Her contact damage is greater than in the first form, but her defense decreases significantly to 10. In this form, Plantera ceases to fire the same projectiles from before and instead moves much more quickly and aggressively in an attempt to inflict contact damage. Once Plantera is brought down to half of her maximum health ( 15,000 / 21,000 / 26,775), she changes into her second form as her pink petals fall away to reveal a thorn-filled mouth. There is a short cooldown after a projectile has been fired, which depends on Plantera's current health as well as the type of projectile:Ĭooldown (in seconds), based on Plantera's health Poison Seeds and Thorn Balls are only dispensed used when Plantera's health is below 80% ( 24,000 / 33,600 / 42,839). They will try to follow the player horizontally, potentially overwhelming the player if they stay within the same area for extended periods of time. Thorn Balls are similar to the projectiles released by Spiky Ball Traps but ricochet off solid blocks much more quickly and erratically.

plantera arena with teleeeeporters

On the Desktop version, Console version, and Mobile version, the green Poison Seeds have a 50*1/2 (50%) / 100% chance to inflict the Poisoned debuff for 3–7 / 4–9 seconds. Seeds and Poison Seeds function similarly to the stingers of Hornets and Queen Bee, and the petals of the Flower Pow, but can travel through blocks.







Plantera arena with teleeeeporters